![]() That means a heavy emphasis on post-launch content. The game may turn World War II into a “flavor” rather than a true setting. The player characters in the BFV trailer, who are meant to represent the outer fringe of what you can achieve, look unlike any WWII-era soldier we’ve ever seen. ![]() The level of cosmetic customization in Battlefield V is, as DICE noted, “unprecedented.” Players will be able to mix and match physical features, clothing, facepaint, and numerous gun components to make distinctive characters for each class. That means players will no longer have to pay for expansion packs to gain new maps and weapons, and the game will feature microtransactions, which will likely be connected to cosmetic options for your character. ![]() EA and Dice will lean heavily into the “live game” model established in competitive games like Overwatchand Rainbow Six: Siege. The most substantial changes to Battlefield V occur outside of combat. It’s a quirky little change but, as you can see in the simulated gameplay in the trailer, it can speed up the game’s pace. One of the coolest tweaks, we thought, was the ability to instantly flip from your belly to your back while prone, putting you in a better position for sliding, or taking out enemies from the ground in close quarters. It also reinforces the large-scale battles by giving players more ways to change Battlefield’s famously massive maps. Instead, it’s a way for to get squads to work co-operatively and creatively. We haven’t seen this in action, nor have we seen the full list of things that every player can build - like stairs - but it doesn’t seem that DICE intends the mechanic to alter gameplay in a tremendous way, as it has in Fortnite. The support class, which in past games has been the only type that could repair, will be able to repair faster and build larger fortifications, like giant, X-shaped, anti-tank guards. In a nod to Fortniteevery player, regardless of class, has the ability to build and repair fortifications, such as sandbags, on the fly. Instead, squads will need to rely on medics to heal and support players to dole out extra ammo, or seek out resupply stations to get back to full strength. Players cannot fully regenerate health and will not start out with enough ammo to wage a one-man war on the enemy, as they have in the past. According to Berlin, Battlefield V will see health and ammo become scarce. Your squad will also help you stay alive in a very literal sense. The level of cosmetic customization in Battlefield V is, as DICE noted, “unprecedented.” While you can opt out and spawn at other key point on the map, as in previous games, DICE insists you’ll want to play with your squad, as there seems to be a mandate that cooperation is essential to survival. Players will automatically load into every game as part of a squad, and will default to spawning on teammates after death. You still choose a class and the core classes, like assault and support, return.īattlefield V, like previous iterations, hopes to push players towards tactical, squad-based play. You can still expect large-scale games of Conquest, Domination, and Team Deathmatch on foot and in vehicles like tanks, planes, and (presumably) ships. The bones of Battlefield multiplayer are not changing for Battlefield V. Battlefield V is still a “sandbox,” as DICE’s senior designers like to describe it, and if everything goes according to plan, it’s one that should keep you playing for a long, long time. That may sound scary for long-time fans, but DICE seems to be integrating these new ideas into the Battlefield mold. Others, like giving every character the ability to build fortifications on the fly (as in Fortnite), invoke specific games. Some of these changes, like its “unprecedented” emphasis on character customization and the pivot away from expansion packs to a “live” content model, reflect popular trends. Battlefield V will see a litany of changes, big and small, which invoke modern trends that have become standard among competitive online games. Yes, Battlefield V returns to World War II but, aside from its “War Stories” single-player campaign, the period is not its defining characteristic. ![]()
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