![]() He reveals the top card of your deck, giving you and your opponent knowledge of your upcoming draws, and lets you play it if it’s a land (which counts towards your land per turn limit), adeptly maintaining card advantage by sparing your hand. Plus, whenever a field enters the field under your control, you gain a life. Both are appreciated traits that support your land capabilities I just wish Kruphix had the useful elf subtype rather than his obscure centaur bloodline. Summer Bloom only costs two mana, and since it’s a sorcery, it immediately heads to the graveyard once used, helping meet the conditional bonuses of cards with “spell mastery” or “threshold” effects.īloom simply lets you play an extra three lands that turn. That’s monstrous, affording up to four locations in a single round! Definitely a powerful card, but often your hand simply won’t have enough fields to make full use of the bonus, so access cards from your deck using “Kruphix” or combo with extra draws from creatures like “Regal Force.”Īdmittedly, Genesis Wave is a mid or late-game option, but it offers superb swarming with not just lands but other permanents. You pay three green mana plus an X value of your choice. You definitely want X to be as high as possible Wave reveals the top X cards of your deck, then lets you put any permanents with X or less CMC onto the battlefield. Since lands cost zero mana, you’ll automatically pull any land while nabbing other cheap permanents along the way. As a final bonus, even the cards priced more than X are placed into your graveyard, contributing to threshold quotas and offering potential revivals. See also Ff7 Best Grinding Spots - Best Place To Level To 99 At End GameĪn alternative or supplement to Kruphix, Oracle costs more mana and arrives weaker, bearing a puny 2/2 stats. ![]()
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